Use air power and especially napalm to stop attacks in their tracks - remember, even if you have to sacrifice a bomber, it may be worth it to blunt a massed attack in its tracks. When defending in Conquest, remember to keep a good reserve or a QRF and plenty of air support to respond quickly to attacks - the attacking team may be the one currently losing, but they can concentrate their attacks in just one sector. If you can manage to take “half plus one” of the map and start setting up defenses, you force the losing side to be the one on the attack, and since incomes are fixed for both sides, attacking can become very difficult. Like in Economy mode, it is generally better to grab territory quickly, then defend. In Conquest mode, incomes are fixed for both sides and victory points are accumulated by holding sectors. Know that particularly cost-effective tactics, such as infantry in urban zones or using deep-insertion of special forces behind enemy lines to spot and kill enemy command vehicles, is a very good idea in Economy. However, if a command sector can be seized on the cheap, don’t hesitate to do so - sometimes you have to spend points to earn points, especially if your team is at a significant economic disadvantage, in which case it is better to attack. It is doubly better to defend instead of attack in Economy because your enemies will be banking more points, which means it will be significantly easier for them to call in reinforcements in an emergency. In Economy it is generally better to grab territory quickly, then defend, because, again, defense is much more cost-effective than offense. In Economy, it is essential that you find the right balance between buying enough forces to seize and defend command sectors (which give your team income) without buying so much that the other team pulls ahead. If you buy a bunch of expensive units, your team is going to hate you because that sets back the entire team. This means that cost-efficiency is the order of the day. In Economy mode, you win by your team reaching the required command points, not score points. Total Destruction is my favorite mode I find it’s the one that most encourages aggression rather than defensiveness. However, you will usually be aiming to kill every enemy command vehicle in Total Destruction. Obviously, this is subject to the specific circumstances of an individual game - if you’ve only got ten minutes on the timer left, the enemy team is turtling hard, and your team is massively ahead in points, then you might as well just wait out the timer rather than risk letting the defenders close the points gap. In Total Destruction mode, it is generally better to attack. In Total Destruction mode, you win by having more points at the end of the time limit (unless that is disabled, too) or, more commonly, by destroying every enemy command vehicle. The exception is Total Destruction mode, where there is no point limit. Victory is judged not by how much of the map you control at the end of the match, but by who first reaches the point limit. This means that it is generally better to defend, because defenders usually get more points than attackers. An alternative way to win is by killing every command vehicle on the map - however, you’re generally going to hit the point limit before you pull that off except in very unusual circumstances. Your main strategic objective is to accumulate the most points while feeding the enemy as few points as possible. In addition, the battle mechanics are very deep, and the game as a whole requires a great deal of thinking.In Destruction mode, points are gained by killing the other side’s units. Therefore, it is not only a training game, but also an action game. On the other hand, the war part is highly action-oriented, and instantaneous decision-making and positioning are important. The city development and monster hunting parts are fun to develop over time. The game has an automatic translation function, so players can communicate with players from other countries to some extent. The war game content involves gathering resources, developing cities, raising armies, and fighting monsters and other players players from over 150 countries can participate simultaneously, and the game progresses in real time 24 hours a day. As you raise the level of your keep in the war game part, you will be able to play higher level puzzle stages. The puzzle game involves pulling out pins to guide the player to the goal, who automatically moves forward. It has been downloaded more than 100 million times worldwide. Evony: The King’s Return is a real-time style war game + puzzle game released in 2016 by TOP GAMES INC.
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