Why? Can't I see how creepy and terrible he is? Third, I failed to get him earlier, but I want to recruit Ikkyu. In fact, their infrequent and sissified attacks will give you a steady source of prisoners, affection points and Max HP boosts, so as long as you can spare 2-6 guys to handle a single defense each turn it's very low risk and consistent rewards. Second off, there's no real penalty to beating a House down to it's last zone in it's last province and then squatting. I just want to, so I want to capture Isoroku and skip losing a flag to the assassination scene. Why?!įirst of all, I'd like to kick his ass with Rance. Welp, I've driven Choushin back to his last castle, but I'm going to hold off on capturing it. Realizing the end is near, Choushin desperately seeks the aid of a noble family in Kyo. Dunked easily, I now have 2/3 of Choushin's last province and only need to seize his remaining castle. Using all but one of your flags and then using an All-Flags move is a good idea in general, but you must pay attention to how many turns are left and turn order or you won't even reach your last flag!Ĭheck out the loser squad sent to try and stop me from taking the second part of Choushin's last province. A great strategy is to throw Shurikens to your last flag and then go for broke with Assassinate. The odds are reduced based on how much HP the stack currently has, but it's still a strong 50/50 against most units and it can even work on uniques and bosses and such. Expending all Action Flags, she will attempt to instantly annihilate a single enemy unit. She joins us with Assassinate 2, which is Assassinate with better odds. She's Exhausted when she joins, so we can't use her this turn. As a unique NPC, Suzume will also learn Suzume-only moves that make her one of the best Ninja units in the game. With 6 Defense and 5s across the board, Suzume out-classes Takigawa easily. Oh, Suzume has returned! She joins our army, citing that service in Iga feels too confined and icky compared to the antics of the Oda family. I used a Fan to get Rance's satisfaction bonus, so Turn 6 is done. Also, Isoroku's opening volley Alphas the hell out of Fuuka.Īfter about 20 instances of such nonsenses, mostly scouting an alternate unit comp that is Isoroku guarded by two generic Foot Soldiers, I decide to just accept my no-frills victory and take 1/3 of Ashikaga's land. Ikkyu rides two men dressed up as his mother's puppet as a horse into combat. Pay-dirt! As an adviser, Ikkyu enters battle as a Tactician. Isoroku's unit is the strongest in Choushin's shitty army. In a game of heroic rapists it weirds me out to see somebody get gung-ho about lady commanders. Storming into Ashikaga land minus Rance, we witness a little scene.Ĭhoushin's charm passed on to his men. It's how you Vassal a country, but I'm not interested in that. You can demand a Surrender from many Houses(not all), and it will dramatically affect what happens to the House as opposed to taking their land and burning down their castle. I also have the option with a Negotiation of 18 to demand Ashikaga's surrender, but that's not on the table with Choushin. A saved Action Fan! I want to recruit Isoroku and one other unique commander, so let's invade Ashikaga land and do a bit of reloading! If you don't use Rance before you capture Isoroku or defeat Ashikaga House, the cutscene won't occur. If Rance enters combat against Ashikaga House on Offense or Defense, Isoroku will attempt to assassinate him once, causing an instant defeat as your troops freak out and retreat. For this playthrough I've decided that Ashikaga House should die first, but I have a bit of foresight here. Rance's level is also very beneficial due to *PLOT* later.Īlright, replenish our troops, use our items. His level cap of 99 is something most other units don't have, even unique commanders like Katsuie and Ranmaru will cap around 40, so leveling Rance makes him very powerful in dungeon battles. : As the main character and due to limitations of the dungeon combat system I'll discuss later, Rance is the best choice for all +Level items for the entire game. Rance's unit was exhausted from fighting last turn before we got it, so I use the Happy Pokkuru on him for +1 Level and the +Attack textbook to go from 5 to 6 Attack, reaching the Stat Textbook 1 cap of 6 points.
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